Second Life seems to be a great tool for students in an EFL environment as it would give them the opportunity to chat (text or voice) with native English speakers. The input would therefore be totally authentic, synchronous, and could quite possibly come with its own set of internally motivating factors (e.g.--interest in other cultures, ways of live, etc. or simply just getting to know a new person). While I am a novice myself at using Second Life, I have thought about using it in the course I am designing for the Materials and Curriculum development class as my class takes place in an EFL setting and it could be a good way to get those students some opportunities to speak with native English speakers that they might not have.
I think a "downside" to Second Life might simply be trying to convince adults to see it as an educational tool and not as simply time wasting. For example, it might be tough to get a business executive to buy into using it as they might perceive it as being a "game." If seen in this light, there is even the (remote) chance that the student could feel infantilized and be offended due to this. Even so, it could be a great tool for real-time interaction and provide many learning experiences for intermediate to advanced learners.
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